Maps & Game Modes at CAP
near washington dC & Baltimore
We have multiple fields!
You won’t get bored at Central Avenue Paintball! We have multiple fields encompassing over 30 acres that give you different gameplay! Our fields near Washington DC and Baltimore include a crash field with helicopters and airplanes, a junkyard field with over 16 cars, a wigwam field and a turf field!!! We even have an inside check-in area that is climate controlled!
Games we play!
This is perhaps the most popular game choice among recreational paintball players. Capture the Flag is simple to play, but offers teams the opportunity to explore several forms of possible strategies. In short, two opposing teams will start on opposite ends of the playing field at their “home base.” Upon commencement of the game, the objective for each team is to navigate to the opposing team’s “home base,” capture their enemy’s flag and return it to their starting location without being eliminated in the process. The first team to accomplish this wins!
Also known as “Last Man Standing,” Domination has a simple objective: completely eliminate the other team. Two teams will begin the game at their respective starting locations. Upon commencement of the game, the objective for each team (and individual player) is to seek out and eliminate opposing players. The first team to be completely eliminated loses!
Very similar to “Capture the Flag” with one major difference: there’s only one flag instead of two. A single flag will be placed at the very center of the playing field. The teams will start at opposing sides of the playing field, with the flag marking the halfway point. Upon commencement of the game, the objective for each team is to successfully capture the flag and advance it to the opposing team’s starting location. First team to accomplish this wins! A variation to this involves the flag being returned to their own starting location upon capture instead.
A late but popular addition to our playlist, Freeze Tag employs the same objective as “Elimination,” but with a small twist. Rather than a player being eliminated immediately following a shot to the vitals, the player becomes “frozen” instead. In order to be eliminated, an opposing player must physically touch the “frozen” player which subsequently “shatters” and eliminates them. Conversely, if the “frozen” play can be physically touched by a teammate first, they are considered “thawed” and may continue playing. First team to successfully shatter the entire opposing team wins!
The ultimate game of survival, Fox and the Hound pits a large number of players (the “Hounds”) against a handful of heavy armed players (the “Foxes”). The objective is for the “Hounds” to eliminate the entire team of “Foxes” and vice versa. The ratio of “Hounds” to “Foxes” is normally around 3:1. The “Hounds” are can be handicapped in several ways, but the most common is to only allow a limited amount of ammunition and no hoppers (single loading). The “Foxes” are normally given unlimited ammunition with any available firing mode. First group to be eliminated wins!
The objective is relatively simple; keep your President alive at all costs. Each team will choose one or two players to be their “President.” The remaining teammates will be part of the President’s guard. Upon commencement of the game, the opposing team will attempt to seek out the enemy’s President(s) and eliminate them. First team to eliminate the opposing team’s President(s), wins! The game may also be played where the Presidents must be delivered to a “safe zone” in a set amount of time as well or they will be considered eliminated as well.
Similar to “Freeze Tag,” Medic is a game requiring immense team cooperation and sacrifice. And as with “Freeze Tag,” a player is not necessarily eliminated immediately following a shot to the vitals. Instead, they can be “rescued” by any number of the designated “medics” on their team. Each player starts the game with a predetermined number of “lives” (playing cards, coins, etc.). Upon being hit in a vital area during gameplay, they must call for a Medic. The Medic must first reach the injured players location, wipe off the wounded area and remove a “life” before continuing. Once a player no longer has a “life” to give, they are considered eliminated. Medics can also be wounded but usually do not carry life cards (alternate methods exist such as requiring a head shot to eliminate a medic). The first team to completely eliminate the opponent (or the opponent’s Medics if the remaining players are injured) wins! The ratio of players to Medics on a given team is usually around 5:1.
Deposit your team’s footballs into the barrel in the center of the field. If you are hit while carrying the football, you must drop it and go back to your base and respawn. Only a live player may retrieve or deposit a football into the barrel. The team with the most footballs is the team that wins.
Control the majority of field. The team that controls most of the area wins when the time expires.
You can only be eliminated by an upper body shot (chest, neck, head). Once shot, go back to base and respawn. You have three respawns. Last team standing wins.
One team must defend their base while the other team attacks. The attacking team has to make it to the other side of the field and touch the targeted enemy area. Defending team wins if they prevent that from happening until time expires.
One team starts with the ball. The objective is to get the ball to the opposing team’s side of the field. You can shoot it, throw it, or even punt it. At the end of the game, whatever side the ball is on – that team loses.
Play until one team is completely eliminated or until time expires. The team with the most survivors win.